Zeus

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(Tactical Analysis)
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{{InfoBoxBattleMech
{{InfoBoxBattleMech
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|image=Zeus.jpg
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|imagedropdown=File:Zeus.png
|name=Zeus
|name=Zeus
-
|tech=[[:Category:Inner Sphere BattleMechs|Inner Sphere]]
+
|tech=Inner Sphere
-
|class=[[:Category:Assault BattleMechs|Assault]]
+
|class=Assault
-
|cost= 9,700,000 C-bills
+
|mass=80 Tons
|mass=80 Tons
-
|chassis=[[Standard]]
+
|chassis=Standard
-
|armor= 15.5 Tons[[Ferro-Fibrous]]
+
|armortons=15.5 tons
-
|heat sinks= 3
+
|armor=Ferro Fibrous
 +
|heat sinks=3
|speed=70.02
|speed=70.02
|jumpjets=No
|jumpjets=No
-
|armament=Stock Configuration
+
|armament=*1x[[Large Pulse Laser]]
-
*1x[[Large Pulse Laser]]
+
*2x[[Medium Pulse Laser]]s
*2x[[Medium Pulse Laser]]s
*2x[[LRM15]]s
*2x[[LRM15]]s
*1x[[Heavy Gauss]]
*1x[[Heavy Gauss]]
-
*[[BAP]]
+
 
 +
|Electronics=*[[BAP]]
*[[LAMS]]
*[[LAMS]]
 +
|cost=9,700,000 C-bills
 +
}}
 +
{{Mech Description
 +
|Description=The ZEU-10HG is the latest refit of a 'Mech considered by many to be the backbone of the Lyran Alliance. The current Zeus nicely fulfills this 'Mech's traditional role of long-range fire support.
 +
|Strengths=A further modification to the original Zeus series, this [[http://www.mektek.net/ Mektek]] modified version adds the capability to carry the traditional weapons load of the type, 3 [[PPC]]'s. This energy heavy design creates a serious long range threat on the battlefield, and brings the Zeus, which was previously lightly regarded and seldom used back into front line status. Retaining all of the chassis' previous strengths, the addition of 2 extra [[Weapon Hardpoint|Energy]] slots provides a significant increase in offensive potential. The secondary armaments of [[Ballistic]] and [[Missile]] systems allow it to be successfully deployed in a wide range of operational duties.<ref>[http://trm.mektek.net/zeus.htm MechWarrior4 - Technical Reference Manual]</ref>
 +
|Weaknesses=The chassis performance is not particularly well suited to close range combat, and the Zeus will more often be seen in second line formations, where it can employ its devastating firepower from relative safety. It is a well protected chassis, and should be targeted at long range with missiles if possible. This will greatly minimize its counter-fire potential due to the limited range of its [[energy]] compliment. When configured with 3 PPC's, or other energy heavy configurations, heat is a major concern and sacrifices in speed or armor will likely have been made by the pilot in order to carry additional heat sinks. The Mektek version carries Light Amplification as standard equipment and also carries [[BAP]] for long range target acquisition, making it somewhat vulnerable to missile detection and tracking. It's lack of [[ECM]] limits its use in the stealth role.<ref>[http://trm.mektek.net/zeus.htm MechWarrior4 - Technical Reference Manual]</ref>
 +
|Acceleration=7.41
 +
|Deceleration=11.11
 +
|Turn Rate=0.44
 +
|Torso Twist=70
 +
|Twist Speed=50
 +
|Elevation=30
 +
|Heat Capacity=53.7
 +
|Damage Multiplier=1.2
 +
|Kill Bonus=265
 +
|Second Mech Picture Link=Zeus_Hardpoints.jpg
 +
|Left Arm Slots=4 Slot [[Weapon Hardpoint|Ballistic]]
 +
|Right Arm Slots=4 slot [[Weapon Hardpoint|Missile]]
 +
|Left Torso Slots=3 Slot [[Weapon Hardpoint|Energy]]
 +
|Right Torso Slots=3 Slot [[Weapon Hardpoint|Energy]]
 +
|Center Torso Slots=3 Slot [[Weapon Hardpoint|Energy]]
 +
|ECM=No
 +
|BAP=Yes
 +
|Jump Jets=No
 +
|LAMS=Yes
 +
|Enhanced Optics=No
 +
|IFF Jammer=No
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|Advanced Gyro=Yes
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|Notes=This is one of the 'Mechs redesigned by [http://www.mechazone.com David White] for Mercenaries. You can find the rejected designs and finalized concept [http://mecha-master.deviantart.com/art/MechWarrior-Fail-Zeus-135288858?q=gallery:mecha-master/9755897&qo=53 here] and [http://mecha-master.deviantart.com/gallery/9755897?offset=48#/d267lgv here]. The original design for the Zeus can be found [http://www.sarna.net/wiki/File:3025_Zeus1.jpg here].
 +
|Gallery1=MechWarrior__Fail_Zeus_by_Mecha_Master.jpg
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|Gallery1 Description=Rejected Redesign By:David White
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|Gallery2=MechWarrior_4_Zeus_by_Mecha_Master.jpg
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|Gallery2 Description=Final Redesign By:David White
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|Tech Category=Inner Sphere BattleMechs
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|Weight Category=Assault BattleMechs
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|Tonnage Category=80
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|cost=9,700,000 C-bills
}}
}}
-
 
<font size="5">'''Zeus'''</font>
<font size="5">'''Zeus'''</font>
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== Tactical Analysis ==
== Tactical Analysis ==
'''Strengths'''<br>
'''Strengths'''<br>
-
A further modification to the original Zeus series, this [[http://www.mektek.net/ Mektek]] modified version adds the capability to carry the traditional weapons load of the type, 3 [[PPC]]'s. This energy heavy design creates a serious long range threat on the battlefield, and brings the Zeus, which was previously lightly regarded and seldom used back into front line status. Retaining all of the chassis' previous strengths, the addition of 2 extra [[Weapon Hardpoint|Energy]] slots provides a significant increase in offensive potential. The secondary armaments of [[Ballistic]] and [[Missile]] systems allow it to be successfully deployed in a wide range of operational duties.<ref>[http://trm.mektek.net/zeus.htm MechWarrior4 - Technical Reference Manual]</ref>
+
A further modification to the original Zeus series, this Mektek modified version adds the capability to carry the traditional weapons load of the type, 3 PPC's. This energy heavy design creates a serious long range threat on the battlefield, and brings the Zeus, which was previously lightly regarded and seldom used back into front line status. Retaining all of the chassis' previous strengths, the addition of 2 extra Energy slots provides a significant increase in offensive potential. The secondary armaments of Ballistic and Missile systems allow it to be successfully deployed in a wide range of operational duties.<ref>[http://trm.mektek.net/zeus.htm MechWarrior4 - Technical Reference Manual]</ref>
'''Weaknesses'''<br>
'''Weaknesses'''<br>
-
The chassis performance is not particularly well suited to close range combat, and the Zeus will more often be seen in second line formations, where it can employ its devastating firepower from relative safety. It is a well protected chassis, and should be targeted at long range with missiles if possible. This will greatly minimize its counter-fire potential due to the limited range of its [[energy]] compliment. When configured with 3 PPC's, or other energy heavy configurations, heat is a major concern and sacrifices in speed or armor will likely have been made by the pilot in order to carry additional heat sinks. The Mektek version carries [[Light Amplification]] as standard equipment and also carries [[BAP]] for long range target acquisition, making it somewhat vulnerable to missile detection and tracking. It's lack of [[ECM]] limits its use in the stealth role.<ref>[http://trm.mektek.net/zeus.htm MechWarrior4 - Technical Reference Manual]</ref>
+
The chassis performance is not particularly well suited to close range combat, and the Zeus will more often be seen in second line formations, where it can employ it's devastating firepower from relative safety. It is a well protected chassis, and should be targeted at long range with missiles if possible. This will greatly minimize it's counter-fire potential due to the limited range of it's energy compliment. When configured with 3 PPC's, or other energy heavy configurations, heat is a major concern and sacrifices in speed or armor will likely have been made by the pilot in order to carry additional heat sinks. The Mektek version carries Light Amplification as standard equipment and also carries BAP for long range target aquisition, making it somewhat vulnerable to missile detection and tracking. It's lack of ECM limits it's use in the stealth role.<ref>[http://trm.mektek.net/zeus.htm MechWarrior4 - Technical Reference Manual]</ref>
==Chassis==
==Chassis==

Revision as of 05:26, 6 January 2011