Wolfhound
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{{InfoBoxBattleMech |imagedropdown=File:Wolfhound.png |name=Wolfhound |release=Mercenaries |tech=Inner Sphere |class=Light |mass=35 Tons |chassis=Standard |armortons=10 tons |armor=Reflective |heat sinks=5 |speed=100.01 |jumpjets=no |armament=*1x[[Large X-Pulse Laser]] *2x[[Medium Pulse Laser]]s |Electronics=*None Installed |cost=C-bills }} {{Mech Description |Description=Although slow for its weight, the Wolfhound has excellent armor and can carry many beam weapons. It has more stamina in a firefight than other light mechs. |Strengths=With no ammunition dependency, the Wolfhound is capable of long range scouting operations with little need for support. [[ECM]] and [[IFF Jammer]] support make it extremely stealthy, and with its limited survivability and capability these are vital additions to most any configuration. It can pack significant punch with its energy weapons, if it can be deployed to an area protected from counter fire. Additionally, while tall for its weight class, it is relatively slim, making it harder to hit with ballistic weapons or PPCs when compared to shorter squat Mechs like the [[Cougar]].<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref> |Weaknesses=Disappointing speed for a 35 ton mech and a limited, energy weapon only capability makes the Wolfhound a secondary threat on the battlefield. More capable designs exist in the [[Raven]], [[Osiris]], or even the [[Uller]]. Few pilots enjoy piloting the high profile, low-power chassis, and its appearance on the field is somewhat rare.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref> |Acceleration=29.86 |Best Acceleration=45 m/sec |Worst Acceleration=8.96 m/sec [[Urban Mech IIC]] |Deceleration=44.79 |Best Deceleration=55 m/sec |Worst Deceleration=13.06 m/sec |Turn Rate=1.40 |Best Turn Rate=1.22 º/sec |Worst Turn Rate=0.7 º/sec |Twist Speed=70 |Best Twist Speed=80 º/sec |Worst Twist Speed=40 º/sec |Elevation=50 |Best Elevation=50º |Worst Elevation=30º |Heat Capacity=30.7 |Best Heat Capacity=35.7 |Worst Heat Capacity=17.7 |Torso Twist=120 |Best Torso Twist=360º [[Raven]] |Worst Torso Twist=90º |Damage Multiplier=2.8 |Best Damage Multiplier=2.8 |Worst Damage Multiplier=2.4 [[Puma]] |Kill Bonus=450 |Best Kill Bonus=450 |Worst Kill Bonus=450 |Max Armor=228 |Best Max Armor=228 points |Worst Max Armor=213 points |Free Tonnage=23.85 |Best Free Tonnage=26.6 tons [[Puma]] |Worst Free Tonnage=23.85 tons |base speed=90.0 |1st upgrade=0.25 |1st speed=95.0 |2nd upgrade=0.75 |2nd speed=100.01 |3rd upgrade=1.5 |3rd speed=105.01 |4th upgrade=2.5 |4th speed=110.02 |5th upgrade=3.75 |5th speed=115.02 |6th upgrade=5.25 |6th speed=120.02 |final upgrade=5.25 |top speed=120.02 |engine size=Small |increments=5 |Second Mech Picture Link=wolfhoundslots.jpg |Left Arm Slots=1 Slot [[Weapon Hardpoint|Energy]] |Right Arm Slots=3 Slot [[Weapon Hardpoint|Energy]] |Left Torso Slots=2 Slot [[Weapon Hardpoint|Energy]] |Right Torso Slots=2 Slot [[Weapon Hardpoint|Energy]] |Center Torso Slots=1 Slot [[Weapon Hardpoint|Energy]] |ECM=Yes |BAP=No |Jump Jets=No |LAMS=No |Enhanced Optics=No |IFF Jammer=Yes |Advanced Gyro=No |Notes=This is one of the 'Mechs redesigned by [http://www.mechazone.com David White] for Mercenaries. You can find the finalized concept [http://mecha-master.deviantart.com/gallery/9755897?offset=48#/d23zvgk here]. The original design for the Wolfhound can be found [http://www.sarna.net/wiki/File:Wolfhound.jpg here]. |Gallery1=MechWarrior_4_Wolfhound_by_Mecha_Master.jpg |Gallery1 Description=Redesign By:David White |Tech Category=Inner Sphere BattleMechs |Weight Category=Light BattleMechs |Tonnage Category=35 |cost=C-bills }}
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