Equipment

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(Pod Mounted Equipment)
 
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*Electronic Countermeasures decreases enemy sensor ranges and increase the time it takes to lock onto your mech with missiles. ECM also prevents an enemy equipped with BAP from seeing your radar signature through non-terrain objects in [[Advanced Radar]] games. See [[Electronic Equipment#Radar Ranges|Radar Ranges]] section below for a table of radar ranges with various equipment and modes.
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*Electronic Countermeasures decreases enemy sensor ranges. ECM also prevents an enemy equipped with BAP from seeing your radar signature through non-terrain objects in [[Advanced Radar]] games. See [[Electronic Equipment#Radar Ranges|Radar Ranges]] section below for a table of radar ranges with various equipment and modes.
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*Active radar with ECM will '''increase''' enemy missile lock-on time.
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'''<div id="MASC">MASC</div>'''
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*Although not availible in-game the MASC system or 'Myomer Accelerator Signal Circuitry', is used to accelarate a mech's speed to twice its original power.
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*For IS mechs in terms of tonnage it takes the entire weight of the mech devided by 20 and rounded up to the nearest 10 Ex. 100 tons devided by 20 = 5 rounded up = 10.
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**Clan mechs use the same formula except the number you divide by is 25 rather than 20.
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***MASC's extended use may damage the legs and promote shutdown.
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****MASC causes the employer to generate more waste heat than normal and have further trouble dissipating it.
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<td align="Center">'''Tons'''</td>
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<td>The mech's weight divided by IS:20 Clan:25 and rounded up to the nearest ten</td>
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== Pod Mounted Equipment ==
== Pod Mounted Equipment ==

Latest revision as of 02:00, 12 August 2011