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== Chassis Mounted Equipment == '''<div id="ECM">ECM (Electronic Countermeasures)</div>''' <table border="0" cellspacing="4" cellpadding="2" valign=top > <tr> <td align="left" valign=top border="1"> *Electronic Countermeasures decreases enemy sensor ranges. ECM also prevents an enemy equipped with BAP from seeing your radar signature through non-terrain objects in [[Advanced Radar]] games. See [[Electronic Equipment#Radar Ranges|Radar Ranges]] section below for a table of radar ranges with various equipment and modes. *Active radar with ECM will '''increase''' enemy missile lock-on time. </td> <td width="250" align="center" valign=top> <Table border="1" cellpadding="2" cellspacing="0"> <tr> <td align="Center">'''Tons'''</td> <td>1</td> </tr> <tr> <td align="right">Detects ACTIVE Radar at=</td> <td>1000m</td> </tr> <tr> <td align="right">Detects PASSIVE radar at=</td> <td>500m</td> </tr> <tr> <td align="right">Detects BAP radar at=</td> <td>1000m</td> </tr> <tr> <td align="right">Detects ECM radar at=</td> <td>500m</td> </tr> <tr> <td align="right">Detects SHUTDOWN mechs at=</td> <td>0m</td> </tr> </table> </td> <td width="50"> </td> </tr> </table> ---- '''<div id="BAP">BAP (Beagle Active Probe)</div>''' <table border="0" cellspacing="4" cellpadding="2" valign=top > <tr> <td align="left" valign=top border="1"> *The Beagle Active Probe increases sensor range and decreases your missile lock times by about .5 to 1 second. BAP also allows detection of mechs through non-terrain objects like walls, buildings and tress in [[Advanced Radar]] games. See [[Electronic Equipment#Radar Ranges|Radar Ranges]] section below for a table of radar ranges with various equipment and modes. </td> <td width="250" align="center" valign=top> <Table border="1" cellpadding="2" cellspacing="0"> <tr> <td align="Center">'''Tons'''</td> <td>1</td> </tr> <tr> <td align="right">Detects ACTIVE Radar at=</td> <td>1200m</td> </tr> <tr> <td align="right">Detects PASSIVE radar at=</td> <td>600m</td> </tr> <tr> <td align="right">Detects BAP radar at=</td> <td>1200m</td> </tr> <tr> <td align="right">Detects ECM radar at=</td> <td>800m</td> </tr> <tr> <td align="right">Detects SHUTDOWN mechs at=</td> <td>100m</td> </tr> </table> </td> <td width="50"> </td> </tr> </table> ---- '''<div id="Jump Jets">Jump Jets</div>''' <table border="0" cellspacing="4" cellpadding="2" valign=top > <tr> <td align="left" valign=top border="1"> *Jump Jets enable a Mech to jump over intervening obstacles, and add considerably to a Mechs manuverability. Fuel is limited, but slowly recharges. A fuel gauge on the [[HUD]] displays real-time fuel reserves. Jump Jets add weight to a Mech and generate heat when used. The heavier a mech is, the more tonnage is required to install jump jets. </td> <td width="250" align="center" valign=top> <Table border="1" cellpadding="2" cellspacing="0"> <tr> <td align="center">'''Tons'''</td> <td>'''Varies'''</td> </tr> <tr> <td align="right">Battle Armor</td> <td>0 Tons</td> </tr> <tr> <td align="right">20 Tons</td> <td>1 Ton</td> </tr> <tr> <td align="right">25-35 Tons</td> <td>2 tons</td> </tr> <tr> <td align="right">40-55 Tons</td> <td>3 tons</td> </tr> <tr> <td align="right">60-80 Tons</td> <td>4 Tons</td> </tr> <tr> <td align="right">85 Tons</td> <td>5 Tons</td> </tr> <tr> <td align="right">90-100 Tons</td> <td>6 Tons</td> </tr> </table> </td> <td width="50"> </td> </tr> </table> ---- '''<div id="LAMS">LAMS (Laser Anti-Missile System)</div> ''' <table border="0" cellspacing="4" cellpadding="2" valign=top > <tr> <td align="left" valign=top border="1"> *LAMS helps defend against incoming missiles by sometimes shooting down one or two guided-only missiles from a salvo. It is invaluable to the Mechwarrior who likes long-ranged combat. **Is not effective against [[Arrow IV Thunderbolt|Arrow IV Missiles]] **LAMS is equally effective against chainfired missiles and multiple missile weapons launched in one salvo. </td> <td width="250" align="center" valign=top> <Table border="1" cellpadding="2" cellspacing="0"> <tr> <td align="Center">'''Tons'''</td> <td>1.5</td> </tr> </table> </td> <td width="50"> </td> </tr> </table> ---- '''<div id="Enhanced Optics">Enhanced Optics</div>''' <table border="0" cellspacing="4" cellpadding="2" valign=top > <tr> <td align="left" valign=top border="1"> *Enhanced Optics augment a Mech's zoom ability by increasing the size of the zoom window - roughly 4 times. However, the area magnified remains the same. **Available only for [[:Category:Clan BattleMechs|Clan]] mechs. </td> <td width="250" align="center" valign=top> <Table border="1" cellpadding="2" cellspacing="0"> <tr> <td align="Center">'''Tons'''</td> <td>1</td> </tr> </table> </td> <td width="50"> </td> </tr> </table> '''<div id="IFF Jammer">IFF Jammer</div>''' <table border="0" cellspacing="4" cellpadding="2" valign=top > <tr> <td align="left" valign=top border="1"> *A defense unit added to a Mech's sensor system. the Identification of Friend or Foe (IFF) Jammer creates confusion in enemy IFF sytems, causing heads-up display ([[HUD]]) to display the Mech as a neutral entity (reticule remains green outside 200m). Although IFF does not mask your Mech's visual radar signature in anyways, it does prevent an initial autitory radar notification (enemy mech will not receive a radar 'ping' when detecting you). **Available only for [[:Category:Inner Sphere BattleMechs|Inner Sphere]] mechs. *Extremely effective in countering the visual benefits of Enhanced Optics when combined with fog or deployed smokescreens, as the mech will not be detected by reticule IFF outside of 200m. </td> <td width="250" align="center" valign=top> <Table border="1" cellpadding="2" cellspacing="0"> <tr> <td align="Center">'''Tons'''</td> <td>1</td> </tr> </table> </td> <td width="50"> </td> </tr> </table> ---- '''<div id="Advanced Gyro">Advanced Gyro</div>''' <table border="0" cellspacing="4" cellpadding="2" valign=top > <tr> <td align="left" valign=top border="1"> *In the Advanced Gyro, scientists have used a mix of Clan and Inner Sphere technology to devise the next generation in gyro systems. The Advanced Gyro significantly increases a Mech's stability, reducing rocking (knock from weapons) and decreases the chance of being knocked down. </td> <td width="250" align="center" valign=top> <Table border="1" cellpadding="2" cellspacing="0"> <tr> <td align="Center">'''Tons'''</td> <td>.50 to 2</td> </tr> </table> </td> <td width="50"> </td> </tr> </table> ---- '''<div id="Heat Sinks">Heat Sinks</div>''' <table border="0" cellspacing="4" cellpadding="2" valign=top > <tr> <td align="left" valign=top border="1"> *You specify the number of installed double heat sinks. Heat Sinks improve a Mech's ability to dissipate the heat generated by weapons and engines. However, heat sinks also increase a Mech's weight. </td> <td width="250" align="center" valign=top> <Table border="1" cellpadding="2" cellspacing="0"> <tr> <td align="Center">'''Tons'''</td> <td>1</td> </tr> </table> </td> <td width="50"> </td> </tr> </table> ---- '''<div id="MASC">MASC</div>''' <table border="0" cellspacing="4" cellpadding="2" valign=top > <tr> <td align="left" valign=top border="1"> *Although not availible in-game the MASC system or 'Myomer Accelerator Signal Circuitry', is used to accelarate a mech's speed to twice its original power. *For IS mechs in terms of tonnage it takes the entire weight of the mech devided by 20 and rounded up to the nearest 10 Ex. 100 tons devided by 20 = 5 rounded up = 10. **Clan mechs use the same formula except the number you divide by is 25 rather than 20. ***MASC's extended use may damage the legs and promote shutdown. ****MASC causes the employer to generate more waste heat than normal and have further trouble dissipating it. </td> <td width="250" align="center" valign=top> <Table border="1" cellpadding="2" cellspacing="0"> <tr> <td align="Center">'''Tons'''</td> <td>The mech's weight divided by IS:20 Clan:25 and rounded up to the nearest ten</td> </tr> </table> </td> <td width="50"> </td> </tr> </table> ---- == Pod Mounted Equipment == '''<div id="Artillery Beacon">Artillery Beacon</div>''' <table border="0" cellspacing="4" cellpadding="2" valign=top > <tr> <td align="left" valign=top border="1"> *The Artillery Beacon is a large radio transmitter. Seven seconds after attaching to the ground, artillery fire from support units will engulf the immediate area. (See also: [[Artillery Beacon]]) **Ideal for stationary targets. Can be a lethal combo with heat generating weapons such as [[Flamers]], [[Inferno Heavy Rocket Launcher|Inferno Rockets]], or [[Short Range Missile|SRMs]]. </td> <td width="250" align="center" valign=top> <Table border="1" cellpadding="2" cellspacing="0"> <tr> <td valign=top align="Center">'''Tons'''</td> <td>1</td> </tr> </table> </td> <td width="50"> </td> </tr> </table> '''<div id="Flare">Flare Launcher</div>''' <table border="0" cellspacing="4" cellpadding="2" valign=top > <tr> <td align="left" valign=top border="1"> *Flares are invaluable for night missions. Visible to anyone up to 1000 meters, they burn for 15 seconds, and illuminate everything in a 200-meter radius. **Since normal flares stick to anything they hit, it is possible to blind a player in a force first person game by attaching a flare on or near their cockpit. *Overhead Flare Launchers will illuminate the area above where the flare lands, but will burn out faster than a normal flare.<br> (See also:[[Flare Launcher]]) </td> <td width="250" align="center" valign=top> <Table border="1" cellpadding="2" cellspacing="0"> <tr> <td valign=top align="Center">'''Tons'''</td> <td>1</td> </tr> </table> </td> <td width="50"> </td> </tr> </table> '''<div id="Narc">Narc</div>''' <table border="0" cellspacing="4" cellpadding="2" valign=top > <tr> <td align="left" valign=top border="1"> *A Narc Beacon attached to an enemy unit sends out a signal for a short period that attracts missiles. Friendly missiles without lock head for the nearest beacon. Clan versions have a longer range and weigh less. (See also:[[Narc Beacon]] **A Narc beacon will not attract missiles that don't normally have a lock on ability such as [[SRM2|SRMs]] and [[Rocket Launcher|Rockets]]. </td> <td width="250" align="center" valign=top> <Table border="1" cellpadding="2" cellspacing="0"> <tr> <td valign=top align="Center">'''Tons'''</td> <td valign=top>IS=4<br> Clan=2</td> </tr> </table> </td> <td width="50"> </td> </tr> </table> '''<div id="Cooling Pod">Cooling Pod</div>''' <table border="0" cellspacing="4" cellpadding="2" valign=top > <tr> <td align="left" valign=top border="1"> *This is an emergency back coolant system in addition to that provided by default. When fired, it immediately removes heat from the mech. (See also:[[Coolant Pod]] **The Clan version dissipates three times as much heat as the I.S. version, but weighs twice as much and takes up twice the amount of slots. </td> <td width="250" align="center" valign=top> <Table border="1" cellpadding="2" cellspacing="0"> <tr> <td valign=top align="Center">'''Tons'''</td> <td valign=top>IS=2<br> Clan=4</td> </tr> </table> </td> <td width="50"> </td> </tr> </table> '''<div id="Targeting Laser">Targeting Laser</div>''' <table border="0" cellspacing="4" cellpadding="2" valign=top > <tr> <td align="left" valign=top border="1"> *Small laser, close to no damage but useful as a target designator (See also:[[Targeting Laser]]) **Can be used to remove one shot kill protection **Can be used to clear trees from a large area quickly </td> <td width="250" align="center" valign=top> <Table border="1" cellpadding="2" cellspacing="0"> <tr> <td align="Center">'''Tons'''</td> <td>1</td> </tr> </table> </td> <td width="50"> </td> </tr> </table> == Chassis Types == '''<div id="Endo Steel">Endo Steel</div>''' '''<div id="Standard">Standard</div>''' == <div id="Radar Ranges">Radar Ranges Table</div> == <table align="center" border="0" cellspacing="2" cellpadding="2"> <tr> <td></td> <td><center>Enemy Mech Is:</center></td> </tr> <tr> <td><center> Your<br> Mech<br> is:<br> </center> </td> <td> <table width="100%" border="1" cellspacing="0" cellpadding="2"> <tr width="16%"> <td width="14%" bgcolor="#D4DEE9"></td> <td width="14%"><center>Shutdown</center></td> <td width="14%"><center>Passive</center></td> <td width="14%"><center>Active</center></td> <td width="14%"><center>Active w/ECM</center></td> <td width="14%"><center>Active w/BAP</center></td> <td width="14%"><center>Active w/ECM & BAP</center></td> </tr> <tr> <td><center>Shutdown</center></td> <td bgcolor="#D4DEE9"><center>0M</center></td> <td><center>0M</center></td> <td><center>0M</center></td> <td><center>0M</center></td> <td><center>100M</center></td> <td><center>100M</center></td> </tr> <tr> <td><center>Passive</center></td> <td><center>0M</center></td> <td bgcolor="#D4DEE9"><center>0M</center></td> <td><center>250M</center></td> <td><center>100M</center></td> <td><center>250M</center></td> <td><center>100M</center></td> </tr> <tr> <td><center>Active</center></td> <td><center>0M</center></td> <td><center>500M</center></td> <td bgcolor="#D4DEE9"><center>1000M</center></td> <td><center>500M</center></td> <td><center>1000M</center></td> <td><center>500M</center></td> </tr> <tr> <td><center>Active w/ECM</center></td> <td><center>0M</center></td> <td><center>500M</center></td> <td><center>1000M</center></td> <td bgcolor="#D4DEE9"><center>500M</center></td> <td><center>1000M</center></td> <td><center>500M</center></td> </tr> <tr> <td><center>Active w/BAP</center></td> <td><center>100M</center></td> <td><center>600M</center></td> <td><center>1200M</center></td> <td><center>800M</center></td> <td bgcolor="#D4DEE9"><center>1200M</center></td> <td><center>800M</center></td> </tr> <tr> <td><center>Active w/BAP & ECM</center></td> <td><center>100M</center></td> <td><center>600M</center></td> <td><center>1200M</center></td> <td><center>800M</center></td> <td><center>1200M</center></td> <td bgcolor="#D4DEE9"><center>800M</center></td> </tr> </table> </td> </tr> </table> ==Radar Ranges Explained== <table width="90%"> <tr> <td valign=top width="20%">Passive vs Passive </td> <td valign=top width="80%">Both mechs will detect each other at 50m</td> </tr> <tr> <td valign=top valign=top>Passive vs Regular Active</td> <td valign=top>Passive mech will detect Regular Active at 250m, Regular Active mech will detect Passive mech at 500m</td> </tr> <tr> <td valign=top>Passive vs ECM</td> <td valign=top>Passive mech will detect Regular Active at 100m, Regular Active mech will detect Passive mech at 500m</td> </tr> <tr> <td valign=top>Passive vs BAP</td> <td valign=top>Passive mech will detect BAP mech at 250m, BAP mech will detect Passive mech at 600m even through non-terrain objects</td> </tr> <tr> <td valign=top>Passive vs ECM+BAP</td> <td valign=top>Passive mech will detect ECM+BAP mech at 100m, ECM+BAP mech will detect Passive mech at 600m even through non-terrain objects</td> </tr> <tr> <td valign=top>Passive vs Shut Down</td> <td valign=top>Both mechs will not detect one another</td> </tr> </table> ---- <table width="90%"> <tr> <td valign=top width="20%">Regular Active vs Passive</td> <td valign=top width="80%">Regular Active mech will detect Regular Active at 500m, Regular Active mech will detect Passive mech at 250m</td> </tr> <tr> <td valign=top>Regular Active vs Regular Active</td> <td valign=top>Both mechs will detect each other on radar at 1000m</td> </tr> <tr> <td valign=top>Regular Active vs ECM</td> <td valign=top>Regular Active mech will detect ECM mech at 500m, ECM mech will detect Regular Active mech at 1000m</td> </tr> <tr> <td valign=top>Regular Active vs BAP</td> <td valign=top>Regular Active mech will detect BAP mech at 1000m, BAP mech will detect Regular Active mech at 1200m even through non-terrain objects</td> </tr> <tr> <td valign=top>Regular Active vs ECM+BAP</td> <td valign=top>Regular Active mech will detect ECM+BAP mech at 500m, ECM+BAP mech will detect Regular Active mech at 1200m even through non-terrain objects</td> </tr> <tr> <td valign=top>Regular Active vs Shut Down</td> <td valign=top>Both mechs will not detect one another</td> </tr> </table> ---- <table width="90%"> <tr> <td valign=top width="20%">ECM vs Passive</td> <td valign=top width="80%">ECM mech will detect Passive mech at 500m, Passive mech will detect ECM mech at 100m</td> </tr> <tr> <td valign=top>ECM vs Regular Active</td> <td valign=top>ECM mech will detect Regular Active mech at 1000m, Regular Active mech will detect ECM mech at 500m</td> </tr> <tr> <td valign=top>ECM vs ECM</td> <td valign=top>Both mechs will detect one another at 500m</td> </tr> <tr> <td valign=top>ECM vs BAP</td> <td valign=top>ECM mech will detect BAP mech at 1000m, BAP mech will detect ECM mech at 800m</td> </tr> <tr> <td valign=top>ECM vs ECM+BAP</td> <td valign=top>ECM mech will detect ECM+BAP mech at 500m, ECM+BAP mech will detect ECM mech at 800m</td> </tr> <tr> <td valign=top>ECM vs Shut Down</td> <td valign=top>Both mechs will not detect one another</td> </tr> </table> ---- <table width="90%"> <tr> <td valign=top width="20%">BAP vs Passive</td> <td valign=top width="80%">BAP Mech will detect Passive mech at 600m even through non-terrain objects, Passive will detect BAP mech at 250m</td> </tr> <tr> <td valign=top>BAP vs Regular Active</td> <td valign=top>BAP mech will detect Regular Active mech at 1200m even through non-terrain objects, Regular Active mech will detect BAP mech at 1000m</td> </tr> <tr> <td valign=top>BAP vs ECM</td> <td valign=top>BAP mech will detect ECM mech at 800m, ECM mech will detect BAP mech at 1000m</td> </tr> <tr> <td valign=top>BAP vs BAP</td> <td valign=top>Both mechs will detect each other at 1200m even through non-terrain objects</td> </tr> <tr> <td valign=top>BAP vs ECM+BAP</td> <td valign=top>BAP mech will detect ECM+BAP mech at 800m, ECM+BAP will detect BAP mech at 1200m even through non-terrain objects</td> </tr> <tr> <td valign=top>BAP vs Shut Down</td> <td valign=top>BAP will detect Shut Down mech at 100m even through non-terrain objects, Shut Down mech will not detect BAP mech</td> </tr> </table> ---- <table width="90%"> <tr> <td valign=top width="20%">ECM+BAP vs Passive</td> <td valign=top width="80%">ECM+BAP mech will detect Passive mech at 600m even through non-terrain objects, Passive mech will detect ECM+BAP mech at 100m</td> </tr> <tr> <td valign=top>ECM+BAP vs Regular Active</td> <td valign=top>ECM+BAP mech will detect Regular Active mech at 1200m even through non-terrain objects, Regular Active mech will detect ECM+BAP mech at 500m</td> </tr> <tr> <td valign=top>ECM+BAP vs ECM</td> <td valign=top>ECM+BAP mech will detect ECM mech at 800m, ECM mech will detect ECM+BAP mech at 500m</td> </tr> <tr> <td valign=top>ECM+BAP vs BAP</td> <td valign=top>ECM+BAP mech will detect BAP mech at 1200m even through non-terrain objects, BAP mech will detect ECM+BAP mech at 800m</td> </tr> <tr> <td valign=top>ECM+BAP vs ECM+BAP</td> <td valign=top>Both mechs will detect each other at 800m</td> </tr> <tr> <td valign=top>ECM+BAP vs Shutdown</td> <td valign=top>ECM+BAP mech will detect Shut Down mech at 100m even through non-terrain objects, Shut Down mech will not detect ECM+BAP mech</td> </tr> </table> ---- <table width="90%" cellspacing="2"> <tr> <td valign=top width="20%">Shut Down vs Passive</td> <td valign=top width="80%">Both mechs will not detect one another</td> </tr> <tr> <td valign=top>Shut Down vs Regular Active</td> <td valign=top>Both mechs will not detect one another</td> </tr> <tr> <td valign=top>Shut Down vs ECM</td> <td valign=top>Both mechs will not detect one another</td> </tr> <tr> <td valign=top>Shut Down vs BAP</td> <td valign=top>Shut Down mech will not detect BAP mech, BAP mech will detect Shut Down mech at 100m even through non-terrain objects</td> </tr> <tr> <td valign=top>Shut Down vs ECM+BAP</td> <td valign=top>Shut Down mech will not detect ECM+BAP mech, ECM+BAP mech will detect Shut Down mech at 100m even through non-terrain objects</td> </tr> <tr> <td valign=top>Shut Down vs Shut Down</td> <td valign=top>Both mechs will not detect one another</td> </tr> </table> ---- == Radar Ranges Chart == <table width="80%" border="0" cellspacing="2" cellpadding="2"> <tr> <td></td> <td><center>Enemy Mech Is:</center></td> </tr> <tr> <td><center> Your Mech is: </center> </td> <td> <table width="100%" border="1" cellspacing="0" cellpadding="2"> <tr width="16%"> <td width="14%" bgcolor="#D4DEE9"></td> <td width="14%"><center>Shutdown</center></td> <td width="14%"><center>Passive</center></td> <td width="14%"><center>Active</center></td> <td width="14%"><center>Active w/ECM</center></td> <td width="14%"><center>Active w/BAP</center></td> <td width="14%"><center>Active w/ECM & BAP</center></td> </tr> <tr> <td><center>Shutdown</center></td> <td bgcolor="#D4DEE9"><center>0M</center></td> <td><center>0M</center></td> <td><center>0M</center></td> <td><center>0M</center></td> <td><center>100M</center></td> <td><center>100M</center></td> </tr> <tr> <td><center>Passive</center></td> <td><center>0M</center></td> <td bgcolor="#D4DEE9"><center>0M</center></td> <td><center>250M</center></td> <td><center>100M</center></td> <td><center>250M</center></td> <td><center>100M</center></td> </tr> <tr> <td><center>Active</center></td> <td><center>0M</center></td> <td><center>500M</center></td> <td bgcolor="#D4DEE9"><center>1000M</center></td> <td><center>500M</center></td> <td><center>1000M</center></td> <td><center>500M</center></td> </tr> <tr> <td><center>Active w/ECM</center></td> <td><center>0M</center></td> <td><center>500M</center></td> <td><center>1000M</center></td> <td bgcolor="#D4DEE9"><center>500M</center></td> <td><center>1000M</center></td> <td><center>500M</center></td> </tr> <tr> <td><center>Active w/BAP</center></td> <td><center>100M</center></td> <td><center>600M</center></td> <td><center>1200M</center></td> <td><center>800M</center></td> <td bgcolor="#D4DEE9"><center>1200M</center></td> <td><center>800M</center></td> </tr> <tr> <td><center>Active w/BAP & ECM</center></td> <td><center>100M</center></td> <td><center>600M</center></td> <td><center>1200M</center></td> <td><center>800M</center></td> <td><center>1200M</center></td> <td bgcolor="#D4DEE9"><center>800M</center></td> </tr> </table> </td> </tr> </table>
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