Decals

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(Transparent Decals)
(Transparent Decals)
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== Transparent Decals ==
== Transparent Decals ==
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Maybe you're not happy with the black box with the crossbones inside or you would rather not have a square decal but want a circle one instead. That's possible if you can edit the alpha channel of an image. The downside to transparent is that though they are still constrained to 5KB, they have more information. So something has to be sacrificed to make these decals work in game. In this case, the decals can only be a quarter of the size of normal decals, 32x32 pixels (or with some more restriction of the decals palette, can be kept at 64x64). That means the picture will be even less detailed.  
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Maybe you're not happy with the black box with the crossbones inside or you would rather not have a square decal but want a circle one instead. That's possible if you can edit the alpha channel of an image. The downside to transparent is that though they are still constrained to 5KB, they have more information. So something has to be sacrificed to make these decals work in game. Either the image must be shrunk down farther or the number colors used by be decreased. Either way the picture will be even less detailed.  
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==== Requirements for Transparent Decals to Work ====
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=== Requirements for Transparent Decals to Work ===
*File size must be 5KB or smaller
*File size must be 5KB or smaller
*File type must be .tga (Targa)
*File type must be .tga (Targa)
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***This is useful to know if you want the decal to blend more seamlessly onto your mech. Usually I will use an 80% shade of grey for my decals.
***This is useful to know if you want the decal to blend more seamlessly onto your mech. Usually I will use an 80% shade of grey for my decals.
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==== Prepping the Image ====
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=== Prepping the Image ===
I'll start with my 300x300 crossbones image.  
I'll start with my 300x300 crossbones image.  
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Revision as of 19:44, 11 January 2011