Brigand
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{{InfoBoxBattleMech |imagedropdown=File:Brigand.png |name=Brigand |release=MekPak 2 |tech=Inner Sphere |class=Light |mass=25 Tons |chassis=Standard |armortons=4 tons |armor=Ferro Fibrous |heat sinks=1 |speed=113.98 |jumpjets=Yes |armament=*2x[[Medium Pulse Laser]]s *2x[[Medium Laser]]s *1x[[Small Laser]] *2x[[Machine Gun]]s |Electronics=*None Installed |cost=C-bills }} {{Mech Description |Description=Constructed entirely of stolen materials and parts, this 25 ton Mech is the first ever 'pirate' Mech. Intended for raiding, this Mech is fast, mounts mainly energy weapons and [[ECM]] electronics. |Strengths=A mech created purely for its overall utility, the Brigand is capable in a wide variety of applications, but does not excel in any particular discipline. A pirate design, thrown together from cast off components and battlefield salvage, it reflects the generally poor nature of the pirate clans who utilize it. However, it is capable of carrying energy based weaponry in sufficient quantities to be a problem, and given its [[ECM]], it is able to penetrate defensive lines and navigate with stealth. The [[Advanced Gyro]] creates a stable firing platform, even while being engaged by enemy forces. While not a particularly dangerous element, it is worthy of some respect. Failure to do so has brought more than one arrogant combat commander to an early exit from a campaign.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref> |Weaknesses=Targeting with missiles is the best tactic against a mech that has no defensive capability in the form of [[AMS]]. The [[ECM]] will enable a quick weapons lock, and the Brigand will not withstand too many hits without being seriously damaged by the encounter. Interceptors are the next best option, using quick and agile I.S. or Clan designs to take advantage of its relatively poor chassis performance. Damaging the beam rack girdling its torso will degrade its offensive potential a great deal.<ref>[http://trm.mektek.net/index_mechs.htm MechWarrior4 - Technical Reference Manual]</ref> |Acceleration=26.04 |Best Acceleration=45 m/sec |Worst Acceleration=8.96 m/sec [[Urban Mech IIC]] |Deceleration=39.06 |Best Deceleration=55 m/sec |Worst Deceleration=13.06 m/sec |Turn Rate=0.91 |Best Turn Rate=1.22 º/sec |Worst Turn Rate=0.7 º/sec |Twist Speed=80 |Best Twist Speed=80 º/sec |Worst Twist Speed=40 º/sec |Elevation=50 |Best Elevation=50º |Worst Elevation=30º |Heat Capacity=26.3 |Best Heat Capacity=35.7 |Worst Heat Capacity=17.7 |Torso Twist=120 |Best Torso Twist=140º [[Commando]] |Worst Torso Twist=15º |Damage Multiplier=3.25 |Best Damage Multiplier=3.25 |Worst Damage Multiplier=3.25 |Kill Bonus=500 |Best Kill Bonus=500 |Worst Kill Bonus=500 |Max Armor=180 |Best Max Armor=180 points |Worst Max Armor=165 points |Free Tonnage=17.1 |Best Free Tonnage=17.1 |Worst Free Tonnage=17.1 |base speed=90.00 |1st upgrade=0.25 |1st speed=97.99 |2nd upgrade=0.75 |2nd speed=105.98 |3rd upgrade=1.5 |3rd speed=113.98 |4th upgrade=2.5 |4th speed=121.97 |final upgrade=2.5 |top speed=121.97 |engine size=Small |increments=7 |Second Mech Picture Link=brigandslots.jpg |Left Arm Slots=1 Slot [[Weapon Hardpoint|Ballistic]]<br>1 Slot [[Weapon Hardpoint|Energy]] |Right Arm Slots=1 Slot [[Weapon Hardpoint|Ballistic]]<br>1 Slot [[Weapon Hardpoint|Energy]] |Special 1 Slots=2 Slot [[Weapon Hardpoint|Energy]] |Special 2 Slots=2 Slot [[Weapon Hardpoint|Energy]] |ECM=Yes |BAP=No |Jump Jets=Yes |LAMS=No |Enhanced Optics=No |IFF Jammer=No |Advanced Gyro=Yes |Tech Category=Inner Sphere BattleMechs |Weight Category=Light BattleMechs |Tonnage Category=25 |cost=C-bills }}
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